fbpx
Ardent Roleplay

Ardent Roleplay

GM’s Guide to Ambience

Ambience Audio

We have started rolling out our new ambience feature - starting off with a number of our existing content packs, including our FREE High Fantasy Core Pack and a couple of our free adventures!

Ambience Content Guide

You will find ambience on Stage encounter models (terrain/scenes) from selective content packs.
Below is a guide for which AR assets from our catalog currently have the ambience feature enabled.

We plan to update this guide as more content has ambience added.

Adventures

High Fantasy | Adventure

The Beginning

  • Bandits
  • Weather
  • Time of Day
  • Weather
  • Time of Day

Call of Cthulhu | Adventure

The Haunting

Content Packs & Addons

High Fantasy | Core

High Fantasy Core

  • Bandits
  • Weather
  • Time of Day
  • Weather
  • Time of Day

High Fantasy | Dungeon

Denizens

  • Bandits
  • Weather
  • Time of Day

High Fantasy | Dungeon

Narrow Corridors

  • Bandits
  • Weather
  • Time of Day

High Fantasy | Dungeon

Vault

High Fantasy | Dungeon

Gated Corridors

High Fantasy | Wilderness

Bandit Camp

High Fantasy | Wilderness

Wild Trails

High Fantasy | Wilderness

Guardian Watchtowers

Urban Fantasy | Cthulhu

Abandoned Mansion
Ground Floor

Urban Fantasy | Cthulhu

Abandoned Mansion
Extra Rooms

How does Ambience work?

Very similar to how GMs currently send AR Encounters and States to players in real time – The GM is now able to send players ambience from select encounters. 

In the GM control screen of the mobile app you will now notice a toggle in the top left that allows you to switch between ‘Visual’ and ‘Audio’.  ‘Visual’ being your familiar AR Encounters and States sending screen – and ‘Audio’ being a new variation of this screen that provides ambience and parameter options.

Once you have the relevant Encounter selected – You can select an Ambience option to send to your players. You have a couple of options for how you can send this ambience to your players.

  1. First, you can just toggle the tick box next to players names in your players list to send to individual players.
  2. If you’re a GM playing at a table and you want to play ambience for the whole table to hear from your device, you can also just send the audio to yourself.
  3. You can also use the ‘Send to All’ button – pressing this will send the ambience to everyone in your player list, including yourself as Game Master.
  4. You can alternatively use the ‘Send to All in Encounter’ Button – this will send the Ambience to any player that has been sent a State from this Encounter.

What are Parameters?

Some Ambiences also have Parameters.

Parameters are particularly exciting because they allow you as GM to alter the characteristics of the ambience in real time for your players, to maximise their immersive experience.

You can use the sliders to change values of each parameter and then send any changes by pressing the arrow buttons.  You’ll notice a lovely fade between your changes. It’s important to know that these sliders aren’t volume bars but more like a range of characteristics. For example, a parameter for ‘Weather’ is a scale in the type of weather – ranging from a fine day, light drizzle, rain, heavy rain, to storming.

Of course all these characteristics and parameters will change depending on the setting of each encounter. 

If a Global icon appears next to a parameter, this means that it is a Global Parameter. Global Parameter values persist between Ambiences. So if you have the Time of Day set to night time and you switch to another ambience with a Time of Day parameter, you can expect it to automatically keep it’s value to night time.

Need More Help?

If you need a reminder of how any of this works, remember you always have the question mark icon in the top right of the screen that will give you a run down on what everything does on the screen.

Discord
Community

Share this post